Japan summons one more Final Fantasy XIII trailer

Square Enix has released yet another Japanese language trailer for Final Fantasy XIII, likely the last one before the game hits retail stores across the Pacific. This five minute video features a lot of recycled footage from earlier trailers, but attentive fans will notice the reveal of new characters (villains, perhaps?).

The highlights of this lengthy preview are the franchise’s trademark over-the-top summons — made even more spectacular and grandiose for this generation’s first numbered entry in the Final Fantasy series. Of course, Square Enix fans would have it no other way.

[Thanks, Brandon S.!]

JoystiqJapan summons one more Final Fantasy XIII trailer originally appeared on Joystiq on Wed, 25 Nov 2009 00:15:00 EST. Please see our terms for use of feeds.

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Bayonetta’s dancing is really ’sexy’

Did you think the footage of Bayonetta summoning intricate torture devices was disturbing? Wait until you see this context-free prototype dancing footage, featuring everyone’s favorite giant witch cutting a motion-captured rug (after the break). We don’t know if it’s the fact that the animations have yet to be finalized in this sequence, or if it’s the idea of Bayonetta taking a break from her brutal revenge quest to get down, or if it’s simply Bayonetta’s flagrantly inhuman body proportions, but yikes.

What kind of touch-ups did Platinum do after this prototype stage? ” … on Kamiya-san’s orders,” animator Uchi says, “we accentuated the movements of her waist and butt to make it over-the-top in the sexiness department.” You’d have to accentuate the hell out of those movements to go from that to “sexy.”

Continue reading Bayonetta’s dancing is really ’sexy’

JoystiqBayonetta’s dancing is really ’sexy’ originally appeared on Joystiq on Tue, 24 Nov 2009 23:00:00 EST. Please see our terms for use of feeds.

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The terrifying prototypes of Tony Hawk: Ride

Not everyone can be as skilled as we were the very first time we tried Tony Hawk: Ride. Most people, as we understand it, are a bit daunted by the game’s iconic peripheral at first. We’re told it can be quite intimidating. That may be true, but just wait until you see some of the original prototypes Robomodo recently revealed to Develop. Employing wooden boards, blank decks, arcade buttons, trackballs and, yes, duct tape, the prototypes appear infinitely more frightening than the comparatively svelte final product. Check them out and be thankful for the Ride that never was.

JoystiqThe terrifying prototypes of Tony Hawk: Ride originally appeared on Joystiq on Tue, 24 Nov 2009 22:30:00 EST. Please see our terms for use of feeds.

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Fight Night: Round 4 gets new fighters, modes, major update Dec. 3

Punch your way through to our gallery

Pugilists looking to beef up their stable of brawlers in Fight Night Round 4 will be able to do just that when EA offers up three new fighters in a DLC pack for 360 and PS3 on December 3. For the price of 160 ($2) and $1.99, respectively, you’ll be able to add boxing greats Evander Holyfield, Sonny Liston and Bernard Hopkins to your virtual lineup of potential pulverizers. In addition to the new DLC, EA will also bring in the cut man to fix a few issues fighters are having with the game — you can find the full list of fixes after the break — and will add Old School Rules and Ring Rivalry mode. Here’s the fight card:

Full bundle (Xbox 360/PS3) - 800 ($10) / $9.99

  • Evander Holyfield, Sonny Liston and Bernard Hopkins
  • Ring Rivalry game mode (allows players to choose from over 20 different match options recreating boxing’s most famous matchups)
  • Old School Rules game mode (simulates the common rules of boxing prior to the establishment of the Marquis of Queensbury Rules)

Three boxers (Holyfield, Liston and Hopkins) — 160 ($2) / $1.99

Old School Rules mode — 320 ($4) / $3.99

Ring Rivalry mode — 160 ($2) / $1.99

Continue reading Fight Night: Round 4 gets new fighters, modes, major update Dec. 3

JoystiqFight Night: Round 4 gets new fighters, modes, major update Dec. 3 originally appeared on Joystiq on Tue, 24 Nov 2009 22:00:00 EST. Please see our terms for use of feeds.

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If Namco releases more Tekken 6 DLC, it will be free

Producer Katsuhiro Harada commented to UK.PlayStation.com that more Tekken 6 content is likely to be on the way via DLC, adding to the retailer-exclusive Cardboard Tube Samurai outfit. But we can’t groan about Namco Bandai using DLC for the popular fighter as a cash machine, because the company doesn’t intend to charge for it. Harada said there was a “strong possibility” of additional downloadable content for the game — possibly for the PSP version as well, since he didn’t specify. “However, even if we were to do so, it would be free to the end user.”

Of course, this is the same company that released paid Star Wars DLC for Soul Calibur IV after the director said there wouldn’t be. So don’t go empty out your Tekken 6 DLC fund just yet.

[Via Siliconera]

JoystiqIf Namco releases more Tekken 6 DLC, it will be free originally appeared on Joystiq on Tue, 24 Nov 2009 20:30:00 EST. Please see our terms for use of feeds.

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The time-lapse evolution of a Castle Crashers boss


The Behemoth, purveyor of fine classic-style action games with lovely high-res 2D artwork, has posted a nice time-lapse video on its developer blog showcasing the evolution of one of its Castle Crashers boss characters. In it, we get to see The Painter come a long way from his meager palette-sporting beginnings to the giant roller-wielding, toolbox-for-a-head monster we’ve come to know and despise.

It’s not often that we get a glimpse at this aspect of the development process — perhaps because a time-lapse video of an artist creating the 3D model for, say, the Joker from Batman: Arkham Asylum would be the length of most theatrical releases. The Behemoth’s video, after the break, is thankfully only seven-and-a-half minutes long.

Continue reading The time-lapse evolution of a Castle Crashers boss

Joystiq XboxThe time-lapse evolution of a Castle Crashers boss originally appeared on Joystiq Xbox on Tue, 24 Nov 2009 20:15:00 EST. Please see our terms for use of feeds.

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GameStop ‘Buy 2, Get 1 Free’ used game sale starts tomorrow

You’ve probably got a ton of brand new games you want to purchase, but with Christmas just around the corner, the available funds to buy things for yourself are likely dwindling. Tomorrow through Sunday, GameStop’s got a helpful solution: A Buy 2, Get 1 Free sale on all used games. The sale is both in-store and online, though you’ll need to use code B2G1FREE, along with SAVER to get free shipping on $25-plus orders.

Just so there’s no confusion, we’re not suggesting that you buy used games for yourself to save money, far from it. We just can’t help but think how much extra cash you’d have left for Assassin’s Creed 2 if you got everyone on your list a second-hand copy of Wheelman.

[Via CheapCollegeGamers]

JoystiqGameStop ‘Buy 2, Get 1 Free’ used game sale starts tomorrow originally appeared on Joystiq on Tue, 24 Nov 2009 20:00:00 EST. Please see our terms for use of feeds.

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Here’s your Crackdown 2 weapon loadout, agent!

Doling out only a handful of fresh screens for Crackdown 2 with a smattering of in-game renders, Ruffian Games has done little to supply us with more information on its upcoming game in today’s media release. Everything from various character designs to about two dozen weapon types can be found in the gallery below, showcasing the visually gussied-up artwork from the sequel to 2007’s surprise hit. It appears as though the few screenshots included are of areas we’ve seen in the past, though (as you can see in the image above) we’re now treated to many more explosions. Now if only we could get some sort of a release date, we could start getting properly excited for Crackdown 2. The thrill just ain’t there without an end in sight, ya know?

Joystiq XboxHere’s your Crackdown 2 weapon loadout, agent! originally appeared on Joystiq Xbox on Tue, 24 Nov 2009 19:15:00 EST. Please see our terms for use of feeds.

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Section 8 update fixes matchmaking, Achievements, more

Timegate has released a title update for Section 8, which should fix several bugs in the game and tweak a few things. The main fixes include improved matchmaking, a fix for faulty Achievements and improved tank controls. AI bots will now also follow and defend human players, and the update also fixes latency problems and lost stats. There’s a host of other smaller tweaks and changes as well, which you can read about on the Section 8 forums.

Likely not fixed by the patch, a precipitous drop in players since November 10.

Joystiq XboxSection 8 update fixes matchmaking, Achievements, more originally appeared on Joystiq Xbox on Tue, 24 Nov 2009 18:30:00 EST. Please see our terms for use of feeds.

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LucasArts whipping up online co-op patch for Lego Indy 2

Soon, friends who see that you’re playing Lego Indiana Jones 2: The Adventure Continues on Xbox Live or PlayStation Network won’t need to sit idol-y by — they’ll be able to join in. LucasArts has tweeted that it’s working on a patch that will bring online co-op play to the Xbox 360 and PS3 versions of the latest Lego game on the block.

What’s more, the publisher has also confirmed that the patch will let players collaborate in the game’s level editor, tweeting, “In LIJ2’s new co-op, you’ll be able to join others as they build and play their levels.” As for timing, LucasArts says to “give it a few weeks” before the update is transported by submarine from Cairo to a secret island base Microsoft and Sony’s servers.

JoystiqLucasArts whipping up online co-op patch for Lego Indy 2 originally appeared on Joystiq on Tue, 24 Nov 2009 18:21:00 EST. Please see our terms for use of feeds.

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